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Gaming & betting Market ResearchCase 09 of 10Illustrative engagement

Testing safer-gambling messages

A responsible gaming foundation

  • RegionAustralia
  • Scope1,200 adult players
  • Timeline4 weeks
  • MarketsAustralia
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Illustrative engagement. A representative scenario showing how we approach this kind of work in gaming & betting. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping gaming & betting

Our work in gaming and betting supports regulators, operators and researchers with responsible-gaming, awareness and player-protection studies, under strict ethical rules.

  • Regulation is evolving quickly
  • Player-protection tools need evidence of use
  • Public attitudes inform policy
02

Client background

A responsible gaming foundation, working in Australia. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A responsible gaming foundation
Sector
Gaming & betting
Team engaged
Market Research
Services
Quantitative research, Online surveys
03

Client challenge

The foundation wanted messages that encouraged breaks without feeling preachy.

04

Research objectives

  • Deliver on the brief: testing safer-gambling messages.
  • Produce results that can be compared across groups and locations.
  • Give the client evidence it can act on within 4 weeks.
05

Target audience

Scope: 1,200 adult players.

Audiences we typically reach in gaming & betting

Adult playersThe general publicRegulatorsOperators' compliance teamsSupport organisations

06

Geographic coverage

Coverage: Australia. Market: Australia.

  • Australia
07

Research methodology

A structured quantitative design, so results could be compared across groups, locations and time.

  1. 1Brief
  2. 2Message test
  3. 3Insight

We tested several message styles with adult players for clarity, credibility and intent to take a break.

Quantitative researchOnline surveys

08

Sampling strategy

  • Online respondents were drawn from verified panel members who matched the screening criteria, with quotas on key profile attributes.
09

Data collection

adult players
1,200
Brief & design Sampling & set-up Fieldwork Analysis Reporting Indicative split of the 4-week timeline.
  • The online survey was mobile-friendly and offered in respondents' languages.
10

Data quality & validation

  • Digital fingerprinting and duplicate checks
  • Attention, speed and straight-lining checks
  • Review of open-ended answers
  • Logic and range checks on the final data
  • Work carried out under our ISO 20252 quality procedures
11

Data analysis

  • Cross-tabulation by key groups and locations
  • Significance testing on the differences that mattered
  • Comparison of concepts, messages or products against each other
12

Key findings

  • Practical messages about time spent outperformed warnings.
Practical prompts beat warnings.
13

Recommendations

  • Build on the core insight: practical prompts beat warnings.
  • Focus effort where the evidence was strongest: practical messages about time spent outperformed warnings.
  • Re-measure after the changes to confirm the effect.
14

Business impact

  • The foundation adopted them in its campaigns.

What changed in the business as a result of the work. Impact is described qualitatively.

15

Deliverables & next steps

  • Insight report and management presentation
  • Cleaned data file and data tables
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: what are public attitudes?

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