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Video games Digital MarketingCase 05 of 10Illustrative engagement

Community marketing for a game launch

A game studio

  • RegionIndia
  • ScopeLaunch
  • Timeline3 months
  • MarketsIndia
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Illustrative engagement. A representative scenario showing how we approach this kind of work in video games. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping video games

Game studios and publishers need player insight from concept to live operations, through playtests, monetisation research and market sizing.

  • Mobile gaming reaches very wide audiences
  • Playtesting reduces costly late changes
  • Monetisation must feel fair to players
02

Client background

A game studio, working in India. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A game studio
Sector
Video games
Team engaged
Digital Marketing
Services
Social media marketing, Influencer marketing
03

Client challenge

The studio needed launch awareness.

04

Research objectives

  • Deliver on the brief: community marketing for a game launch.
  • Set measurable targets and a tracking baseline before launch.
  • Improve results through structured testing, reported in plain language.
05

Target audience

Scope: Launch.

Audiences we typically reach in video games

PlayersPaying playersLapsed playersStreamers and creatorsParents of young gamers

06

Geographic coverage

Coverage: India. Market: India.

  • India
07

Research methodology

A test-and-learn programme: a clear baseline, focused campaigns and weekly optimisation against agreed targets.

  1. 1Brief
  2. 2Creator campaigns
  3. 3Insight

We partnered with gaming creators.

Social media marketingInfluencer marketing

08

Sampling strategy

  • Audiences were defined from the client's customer data and platform targeting, with test and control groups where possible.
09

Data collection

Discovery Plan & design Build / execute Test & refine Launch & handover Indicative split of the 3-month timeline.
  • Campaign, website and CRM data were tracked daily through analytics and ad platforms.
10

Data quality & validation

  • Conversion tracking tested end to end
  • Consistent UTM tagging on every link
  • Numbers reconciled between ad platforms and analytics
  • Two-person check before anything goes live
11

Data analysis

  • Funnel analysis from impression to lead or sale
  • A/B test results on creatives, keywords and pages
  • Channel and campaign attribution
12

Key findings

  • Creators drive gaming launches.
13

Recommendations

  • Build on the core insight: creators drive gaming launches.
  • Keep testing creatives, keywords and landing pages against the new baseline.
14

Business impact

  • Pre-registrations grew.

Impact is described qualitatively.

15

Deliverables & next steps

  • Campaign assets and landing pages
  • Monthly performance report
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: who are our players?

More video games case studies

  1. 01casePlayer research for a mobile gameA game studio
  2. 02casePlaytesting a new gameA game publisher
  3. 03caseMonetisation research for a free-to-play gameA game studio
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