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Video games Finance & AccountsCase 07 of 10Illustrative engagement

Finance support for a game studio

A game studio

  • RegionIndia
  • ScopeOngoing
  • TimelineOngoing
  • MarketsIndia
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Illustrative engagement. A representative scenario showing how we approach this kind of work in video games. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping video games

Game studios and publishers need player insight from concept to live operations, through playtests, monetisation research and market sizing.

  • Mobile gaming reaches very wide audiences
  • Playtesting reduces costly late changes
  • Monetisation must feel fair to players
02

Client background

A game studio, working in India. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A game studio
Sector
Video games
Team engaged
Finance & Accounts
Services
Virtual CFO services, Tax planning & advisory
03

Client challenge

The studio needed financial planning.

04

Research objectives

  • Deliver on the brief: finance support for a game studio.
  • Establish accurate, reconciled numbers management can rely on.
  • Put a reporting and compliance rhythm in place that runs on time.
05

Target audience

Scope: Ongoing.

Audiences we typically reach in video games

PlayersPaying playersLapsed playersStreamers and creatorsParents of young gamers

06

Geographic coverage

Coverage: India. Market: India.

  • India
07

Research methodology

A structured finance engagement: review the current process, set up controls, run the routine and report.

  1. 1Brief
  2. 2Financial planning
  3. 3Insight

We provided budgets and tax planning.

Virtual CFO servicesTax planning & advisory

08

Sampling strategy

  • Every ledger, entity and transaction stream in scope was covered, with sample-based checks during review.
09

Data collection

Discovery Plan & design Build / execute Test & refine Launch & handover Indicative phasing.
  • Source documents, bank statements and ledgers were collected through a secure shared workspace.
10

Data quality & validation

  • Maker-checker review on all entries
  • Bank and ledger reconciliations
  • Client approval before every filing or report
  • Supporting documents kept for every figure
11

Data analysis

  • Variance analysis against budget and prior periods
  • Ratio and trend analysis
  • Cash-flow view for management
12

Key findings

  • Plan runway early.
13

Recommendations

  • Build on the core insight: plan runway early.
  • Re-measure after the changes to confirm the effect.
14

Business impact

  • The studio managed runway better.

What changed in the business as a result of the work. Impact is described qualitatively.

15

Deliverables & next steps

  • Monthly MIS pack and reconciled books
  • Compliance calendar and filings
  • Continue the routine and review results every period.
  • A natural follow-on question: how large is the market?

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  1. 01casePlayer research for a mobile gameA game studio
  2. 02casePlaytesting a new gameA game publisher
  3. 03caseMonetisation research for a free-to-play gameA game studio
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