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Video games IT & DevelopmentCase 10 of 10Illustrative engagement

A website for a game launch

A game studio

  • RegionIndia
  • ScopeWebsite
  • Timeline2 months
  • MarketsIndia
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Illustrative engagement. A representative scenario showing how we approach this kind of work in video games. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping video games

Game studios and publishers need player insight from concept to live operations, through playtests, monetisation research and market sizing.

  • Mobile gaming reaches very wide audiences
  • Playtesting reduces costly late changes
  • Monetisation must feel fair to players
02

Client background

A game studio, working in India. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A game studio
Sector
Video games
Team engaged
IT & Development
Services
Website development, SEO services
03

Client challenge

The studio needed a launch site.

04

Research objectives

  • Deliver on the brief: a website for a game launch.
  • Define requirements and success criteria the solution would be tested against.
  • Deliver a reliable, secure solution the team can run and extend.
05

Target audience

Scope: Website.

Audiences we typically reach in video games

PlayersPaying playersLapsed playersStreamers and creatorsParents of young gamers

06

Geographic coverage

Coverage: India. Market: India.

  • India
07

Research methodology

An iterative delivery approach: discovery, design, build and test in short cycles, with the client reviewing each step.

  1. 1Brief
  2. 2Launch site
  3. 3Insight

We built a fast site with trailers and pre-registration.

Website developmentSEO services

08

Sampling strategy

  • Users and stakeholders from every affected team took part in discovery workshops and acceptance testing.
09

Data collection

Discovery Plan & design Build / execute Test & refine Launch & handover Indicative split of the 2-month timeline.
  • Requirements were gathered through workshops, process walk-throughs and a review of existing systems and data.
10

Data quality & validation

  • Peer code review on every change
  • Automated and manual testing
  • User-acceptance testing with the client
  • Release checklist and rollback plan
11

Data analysis

  • Usage and performance monitoring after launch
  • Defect and support-ticket trends
  • Process time before and after
12

Key findings

  • Make it easy to sign up.
13

Recommendations

  • Build on the core insight: make it easy to sign up.
  • Track adoption and support tickets, and plan the next release from real usage.
14

Business impact

  • Pre-registrations grew.

Impact is described qualitatively.

15

Deliverables & next steps

  • Deployed solution with documentation and handover
  • Support and maintenance plan
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: is monetisation working and fair?

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