Skip to content
Let's Talk

Entertainment IT & DevelopmentCase 06 of 10Illustrative engagement

An event companion app for a music festival

A festival organiser

  • RegionGoa
  • ScopeFestival app
  • Timeline4 months
  • MarketsIndia
Download the PDF Discuss a similar project

Illustrative engagement. A representative scenario showing how we approach this kind of work in entertainment. It does not describe a specific client; outcomes are described qualitatively.

01

Industry overview

What is shaping entertainment

Live events, theme parks and entertainment brands sell experiences. Ticketing, crowd experience and sponsor value decide whether people come back.

  • Ticket pricing and booking ease affect attendance
  • On-site experience drives repeat visits
  • Sponsors expect audience evidence
02

Client background

A festival organiser, working in Goa. This is an illustrative engagement: a representative scenario showing how we approach this kind of work, not a named client project.

Organisation
A festival organiser
Sector
Entertainment
Team engaged
IT & Development
Services
Mobile app development, UI/UX design
03

Client challenge

Attendees struggled to find stages and set times, and announcements spread slowly.

04

Research objectives

  • Deliver on the brief: an event companion app for a music festival.
  • Define requirements and success criteria the solution would be tested against.
  • Deliver a reliable, secure solution the team can run and extend.
05

Target audience

Scope: Festival app.

Audiences we typically reach in entertainment

Event-goersTheme-park visitorsTicket buyersSponsorsFamilies

06

Geographic coverage

Coverage: Goa. Market: India.

  • India
07

Research methodology

An iterative delivery approach: discovery, design, build and test in short cycles, with the client reviewing each step.

  1. 1Brief
  2. 2Schedule, maps and alerts
  3. 3Insight

We built an app with schedules, personal line-ups, stage maps, cashless top-up links and push alerts for changes.

Mobile app developmentUI/UX design

08

Sampling strategy

  • Users and stakeholders from every affected team took part in discovery workshops and acceptance testing.
09

Data collection

Discovery Plan & design Build / execute Test & refine Launch & handover Indicative split of the 4-month timeline.
  • Requirements were gathered through workshops, process walk-throughs and a review of existing systems and data.
10

Data quality & validation

  • Peer code review on every change
  • Automated and manual testing
  • User-acceptance testing with the client
  • Release checklist and rollback plan
11

Data analysis

  • Usage and performance monitoring after launch
  • Defect and support-ticket trends
  • Process time before and after
12

Key findings

  • At festivals, information is part of the experience.
13

Recommendations

  • Build on the core insight: at festivals, information is part of the experience.
  • Track adoption and support tickets, and plan the next release from real usage.
14

Business impact

  • Attendees used the app to plan their day, and schedule changes reached people quickly.

Impact is described qualitatively.

15

Deliverables & next steps

  • Deployed solution with documentation and handover
  • Support and maintenance plan
  • Repeat the measure after changes are in place to track progress.
  • A natural follow-on question: how was the event experience?

More entertainment case studies

  1. 01caseMapping the guest journey at a theme parkA theme and water park operator
  2. 02caseUnderstanding how fans buy concert ticketsA live events promoter
  3. 03caseMeasuring sponsor visibility at a large eventAn event management company
All entertainment case studies

Want results like these?

Tell us about your objectives. We'll recommend an approach and confirm feasibility within one working day.

Request a QuoteTalk to an Expert